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The Tale Of Yog

The Tale Of Yog was a game demo I made along 4 other members of Fatdog Games, for the Dare To Be Digital Competition in 2011. Since then it has been released for iPad 2 and iPhone 4S on the AppStore.

For The Tale Of Yog, I modelled the entire environment in high and low poly and covered all baking, I also modelled the Yog base mesh and sculpted him to near completion handing over the ZBrush file when other duties were required. I also covered all aspects of implementation bringing in all the game assets into the engine and setting up character animation sets, animation trees, materials/shader etc., and built the whole demo in UDK. I covered lighting and rendering and optimisation for mobile devices. I also designed and implemented all the UI. I also covered all the kismet and matinee in the demo, such as all the puzzles ad puzzle mechanics, and in game animations and demos.


Yog (Main Character) Sculpter/Envrionment Artist/Implementation/UI/Kismet and Matinee Programmer - Michael Zaman
Texturing and Concept Art – Mark Roberts
Animation/ Level Design/ Sound – Beau Melo Robinson
Programming – Matt Slack
Character Modeller – Mathew O’Halloran


The Tale OF Yog Gameplay Footage

Please watch in HD for best quality

 

The Tale OF Yog Trailer

Please watch in HD for best quality

The Tale OF Yog Ending Cinematic

Please watch in HD for best quality